Video Game #19: Tail Gunner (1979)*
Another space shooter, Tail Gunner put you in the back seat of starship where you had to fend off wave after wave of starfighters intent on blowing up your ride. Unlike the many pixel-based games that came to dominate the arcade in the 1980s, Tail Gunner was vector-based, using straight lines generated by electron beams to create objects. The glowing wireframe images certainly made you feel as if you were playing in a high-tech computer, and lent itself very well to space settings, as you will see.
I actually missed this game when it first came out and only discovered it years later in a forgotten corner of the massive arcade at Hersheypark, the summer I worked there. The amusement park had been collecting video and pinball games for decades, and with each new generation of releases, older titles were pushed further and further back into the building. The version they had — virtually the only one I ever saw, in any arcade anywhere — was a large enclosed cockpit with the joystick and controls on the side of the gunner’s chair. This unusual set up made Tail Gunner particularly challenging, and immersive in way few video games were at the time.