Video Game #10: Battle Zone (1980)
Video Game #11: Assault (1988)
What’s better than one joystick? Two joysticks. Two joysticks were exactly what was needed to control the tank tracks in Tank (1974), the second smash arcade hit from Atari. Push both to move forward, pull both to go in reverse, and alternate to rotate left or right. Easy peasy. Oh yeah, and the big red button was TO BLAST YOUR KID BROTHER OFF THE SCREEN.
You have no idea how many quarters we borrowed from my grandmother to play this thing when it first came out.
Tank narrowly missed making this list, but only because two of its descendants placed higher. While Atari’s Battle Zone sorely lacked the player v. player aspect of Tank, it made up for it with a targeting periscope you had to lean into that cut off your peripheral vision and effectively gave you the illusion you were gazing out a viewport onto the green glow of a future battlefield. The stereo speakers on either side of your head didn’t hurt either. Even though the landscape was a simple wireframe of vector graphics, if you had a really good run and got immersed in the game, stepping back from the machine into the real world would often be disorienting. Battle Zone was so realistic the U.S. Army had a version built to train gunners on the Bradley Fighting Vehicle.
What’s better than a tank that can turn left and right? One that can roll over like slinky, sit up like a spitting cobra and pogo into the atmosphere to single-handedly take on an entire army! Namco’s Assault took the twin yoke control of Battle Zone to the next logical step, allowing you to move sideways and meticulously dodge the concentrated fire of dozens of turrets and waves of enemy tanks. The launch pads were a nice touch too, flinging your tank skyward to rain shells on distant opponents and allowing you to recon the road ahead. Assault wasn’t deep, but it was stylish, slickly designed and blew up shit real good.
Tank image courtesy of the 20th Century Tech Museum