My superfan mix, set to Talking Heads. Watch it now before it gets pulled! Final episodes start tomorrow!
Archive for the ‘Mad Men’ Tag
Tabletop Game #15: Twixt (1962)
For board games, the 1960s were a golden age — literally. While commercial games had been popular since the late 19th century, and Monopoly a runaway best seller since the Depression, America’s burgeoning middle-class had card tables and suburban rec rooms to fill coming out of the ’50s. Milton Bradley, Parker Brothers and Ideal all saw explosive growth thanks to TV show tie-ins and national ad campaigns. Less than a decade old, Avalon Hill found nothing but success with its line of complex, elaborate wargames. Everybody was making money publishing games — or so it seemed — so it made sort of sense when 3M decided to get into the game.
Yes, that 3M: the Minnesota Mining & Manufacturing Company, home to, among other things, sandpaper, Scotch tape and Post-it Notes. In 1962, 3M released the first of what would become three dozen titles in its Bookshelf Games series. Aimed at adults, they had an air of sophistication about them: each came in a faux-leather slip case (with gold lettering!), the better to sit next to all those leather bound classics on the bookshelves of one’s den, and bold illustrated covers that wouldn’t have been out of place in the pages of Playboy or Esquire. The result, says blogger Codex99, “was a rather elegant and sophisticated house style that has really not been seen since.”
M took advantage of its expertise in manufacturing and design, delivering products with plastic boards and metal playing pieces. They put out financial sims (Stocks & Bonds, Acquire), party and trivia games, and a slew of sports titles, but 3M is best remembered for their efforts to try and create “the new chess” and invent an original abstract strategy game for modern times. They came closest with Twixt, a connect the dots title that still has a following today. Twixt is a deceptively simple game, with two players taking turns placing pegs on a grid. If the pegs are close enough, they can be connected with links; the first player to build a bridge across the board wins. As with chess, patterns quickly emerge. Specific tactics have been developed for every situation, but simply reacting to your opponent will get you crushed; this is a game that rewards thinking ahead.
I watched too much television growing up. My dad always warned us that if we didn’t stop, we’d turn into one giant eye — like the CBS logo. And he was right. TV is a drug, a powerful narcotic, and I was an addict. I wasted many many hours on really stupid shows, hours that I wish I had back now to waste on something important.
That said, there was one thing I loved about television, and that was the strange modern custom American networks developed around the launch of the fall season. The TV Guide preview, the annual handicapping of new shows, the ritual sacrifice of the first cancellation. Even if I didn’t watch all the shows (and you couldn’t back then), I loved looking at the programming grid.
Head over to wikipedia and check out the grids for every TV season back to 1946: it is a fascinating time capsule, especially when it comes to shows, concepts and entire networks you’ve probably never heard of (Rhumba dancing in prime time! Something called the DuMont Network!)
It wasn’t just me — there were actually several different board games in the ’60s and early ’70s where players would compete against each other in creating successful programming lineups for fictional networks.
While I generally agree with Marshall McLuhan’s famous assessment of TV, there are a few shows I could watch again (and again in summer repeats) that I have fond memories of, or are just truly great on a literary, cultural or entertaining level. So with that in mind, I give you the perfect Fall Schedule for JPTV.
[click on grid to enbiggen]