Tabletop Game #15: Twixt (1962)
For board games, the 1960s were a golden age — literally. While commercial games had been popular since the late 19th century, and Monopoly a runaway best seller since the Depression, America’s burgeoning middle-class had card tables and suburban rec rooms to fill coming out of the ’50s. Milton Bradley, Parker Brothers and Ideal all saw explosive growth thanks to TV show tie-ins and national ad campaigns. Less than a decade old, Avalon Hill found nothing but success with its line of complex, elaborate wargames. Everybody was making money publishing games — or so it seemed — so it made sort of sense when 3M decided to get into the game.
Yes, that 3M: the Minnesota Mining & Manufacturing Company, home to, among other things, sandpaper, Scotch tape and Post-it Notes. In 1962, 3M released the first of what would become three dozen titles in its Bookshelf Games series. Aimed at adults, they had an air of sophistication about them: each came in a faux-leather slip case (with gold lettering!), the better to sit next to all those leather bound classics on the bookshelves of one’s den, and bold illustrated covers that wouldn’t have been out of place in the pages of Playboy or Esquire. The result, says blogger Codex99, “was a rather elegant and sophisticated house style that has really not been seen since.”
M took advantage of its expertise in manufacturing and design, delivering products with plastic boards and metal playing pieces. They put out financial sims (Stocks & Bonds, Acquire), party and trivia games, and a slew of sports titles, but 3M is best remembered for their efforts to try and create “the new chess” and invent an original abstract strategy game for modern times. They came closest with Twixt, a connect the dots title that still has a following today. Twixt is a deceptively simple game, with two players taking turns placing pegs on a grid. If the pegs are close enough, they can be connected with links; the first player to build a bridge across the board wins. As with chess, patterns quickly emerge. Specific tactics have been developed for every situation, but simply reacting to your opponent will get you crushed; this is a game that rewards thinking ahead.