Sunday, February 2nd, 2014
Favorite Movie #15: Rollerball (1975)
Forget the Superbowl. The ultimate championship takes place at the end of Rollerball: “No substitutions; no penalties; and no time limit.” The resulting devastation brings to a head the showdown between the corporate masters of a dystopian future and a global superstar. The 1975 sci-fi cult hit is still probably the best of the bleak “dark future” films of the 1970s. (It has certainly aged better than its contemporary harbingers of doom: “Soylent Green” and “Silent Running.”)
I’ve written before about Rollerball. A lot. Hell, I even designed a board game around it. The title game is that exceedingly rare creation: a fictional sport that is believable as a sport. This is thanks, in great part, to the cast of stuntmen hired for the movie’s action scenes. Between filming they reportedly kept playing, coming up with their own set of rules for the game, and even rewriting their own lines. By the time the film made it thru editing (and an enthusiastic marketing dept., who actually released the official rules as part of the movie’s promotional packet), a completely new game had been invented.
While that isn’t the point of the film — it is a cautionary tale of ceding too much control to corporations — the violence of the game helps drive home the heavy-handed message. Of course the great irony is that the director, Norman Jewison, originally set out make a movie with an anti-violent message; yet if Rollerball is remembered at all today, it is for the three amazing action scenes that showcase this fictional future sport.
Thursday, May 16th, 2013
Video Game #5: Space Wars (1977) aka Spacewar! (1962)
Want to determine once and for all if an Imperial Star Destroyer can beat the USS Enterprise? Want to play THE original video game? You can do both with what is considered by many to be the very first digital game: Spacewar! Created in 1962 to showcase the computing power of the PDP-1 computer, Spacewar! is credited with helping to close many a sale of the expensive mainframe. Object? Blow up your opponent. While popular with programmers, the game was never available to the public.*
One of those programmers, Nolan Bushnell, who would eventually go on to found Atari, was inspired by Spacewar! to build the first commercial video game a decade later: Computer Space. Alas, in spite of its cool futuristic cabinet (which made a cameo in 1973’s “Soylent Green“), Computer Space wasn’t much fun to play.
What was fun? Space Wars, the commercial version of the PDP-1 game. Released in 1977 in the wake of Star Wars, the programmers creating the game had the brilliant idea, and presence of mind, to update the appearance of the two ship to look like those in Star Wars and Star Trek. And a star was born.
Talk about simple: the ships were composed of a handful of vector lines, moving against a black screen with a few dots on it for stars, and a circle in the middle representing the sun. And yet this simple setup produced one of the greatest games ever. Object? Blow up your opponent. Don’t fall into the sun. Really. That was it.
Honestly though, if its your brother’s ship you’re annihilating, what more do you need?
* Until now. Last year, someone emulated the original Spacewar! game and put it online. Enjoy.